Imprisonment Spell

Imprisonment Spell

Okay, I will first let you know what IMPRISONMENT spell for this case. You may, at times, intend to know more about what you to cast to someone,

I think you always ask yourself, “what the hell is an imprisonment spells”?

Well, according to ancient people, confinement was an abjuration spell that entombed. Subjects beneath the earth or its spell cast by a person to lock up his/her enemies.

Well, these imprisonment spells can work two ways. One may want to imprison his/her enemies, while others may want to imprison the minds. The spirit of their enemies beneath the surface of the earth.

Let me tell you a secret about this spell. It can be reversed if all goes wrong or when you decide to stop.

Steps of the Imprisonment Spell

Level: 9
School: Abjuration
Range: Short
Duration: Permanent
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None

Components of The Spell

The imprisonment spells require verbal, somatic, and material components. The specific material depends on the form of imprisonment the caster wishes to inflict on the person.

Imprisonment Spell

However, all versions require a small carve statue. In the likeness of the person or a depiction of the person’s calfskin.

This is a special component that can vary and depends on the spell which you select.

How to Cast The Spell

In imprisonment spells, you need to create a magical restraint first. This will hold the person who is within the particular mention range.

You will be able to see the creativity within the given range.

Cast Imprisonment Spell

The target must follow some having to be follows by imprisonment spells. When the person is affect by the breath, he doesn’t need to breathe or eat.

Another thing is, it doesn’t age also. The Imprisonment spells cannot locate any target. It’s you, the caster, who has to locate the target.

You want to be imprison when you cast an imprisonment spell and touch the person. He/she will be entomb in a state of suspend animation in a small sphere far beneath the surface of the earth, conscious of its fate.

The subject remains there unless a freedom spell is cast at the location where the confinement took place.

Magical Spell with Crystal Ball

Magical search by a crystal ball, a locate object spell. Or some other similar divination does not reveal the fact that a person is imprison, but discern location does.

A wish or miracle spell will not free the recipient but reveal where it is entomb.

The imprisonment spells function only if the person’s name and some facts about his/her life are known.

The reverse form of this spell, freedom, was use to release an imprison creature from its confinement.

Detail knowledge of the prisoner to free was require. Otherwise, the caster risk setting loose other entomb creatures.

You transform the person’s mind into a non-descriptive rock of very small size, which is permanent. Without delay, create prison energies and immediately transport the person into it.

The creation of the prison energies is an effect similar to the genesis spell. Later after a small amount of energy is immediately create, growing to its full size over a period of days, should the transformation of the person fails to occur for whatever reason.

The remainder of the spell effect does not occur, as there would likely be no room for the person of the spell. Even if it will be transport against its will.

Disclaimer on Imprisonment Spell

The transform person is locate in a random location beneath the surface of the ground in this energy–always at least one foot below the surface.

Therefore, such simple detection as detect magic cannot be used to locate the transform subject by the aura of transmutation magic it radiates.

Rescuing a creature from the effects of this spell is difficult. Even determining the fate of the subject is abnormally difficult; divination magic.

Even a discernment location spell reveals that the target is beneath the ground in prison energy (without revealing where the energy’s entrance lies).

The only way to enter the energies create by these imprisonment spells is to cast a plane shift in the exact location where the person was when he was subject to these imprisonment spells;

For this reason, contact spellcasters who use this imprisonment spell sometimes create dead magic areas or other forms of ant images in the area and/or use traps, wards, and guardians to keep would-be rescuers away.

A wish or miracle can determine the energies’ entrance location with certainty, and commune, contact another plane, legend lore.

And vision may be able to provide clues, provide that a wish or other measures were not taken to foil divination on the matter.

The freedom spell has no effect on this spell.


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